com.badlogic.gdx.scenes.scene2d.Actor.localToParentCoordinates()方法的使用及代码示例

x33g5p2x  于2022-01-16 转载在 其他  
字(2.1k)|赞(0)|评价(0)|浏览(100)

本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.localToParentCoordinates()方法的一些代码示例,展示了Actor.localToParentCoordinates()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.localToParentCoordinates()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:localToParentCoordinates

Actor.localToParentCoordinates介绍

[英]Transforms the specified point in the actor's coordinates to be in the parent's coordinates.
[中]将参与者坐标中的指定点转换为父坐标中的指定点。

代码示例

代码示例来源:origin: libgdx/libgdx

/** Converts coordinates for this actor to those of a parent actor. The ascendant does not need to be a direct parent. */
public Vector2 localToAscendantCoordinates (Actor ascendant, Vector2 localCoords) {
  Actor actor = this;
  do {
    actor.localToParentCoordinates(localCoords);
    actor = actor.parent;
    if (actor == ascendant) break;
  } while (actor != null);
  return localCoords;
}

代码示例来源:origin: libgdx/libgdx

/** Converts coordinates for this actor to those of a parent actor. The ascendant does not need to be a direct parent. */
public Vector2 localToAscendantCoordinates (Actor ascendant, Vector2 localCoords) {
  Actor actor = this;
  do {
    actor.localToParentCoordinates(localCoords);
    actor = actor.parent;
    if (actor == ascendant) break;
  } while (actor != null);
  return localCoords;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Converts coordinates for this actor to those of a parent actor. The ascendant does not need to be a direct parent. */
public Vector2 localToAscendantCoordinates (Actor ascendant, Vector2 localCoords) {
  Actor actor = this;
  do {
    actor.localToParentCoordinates(localCoords);
    actor = actor.parent;
    if (actor == ascendant) break;
  } while (actor != null);
  return localCoords;
}

代码示例来源:origin: dingjibang/GDX-RPG

public static float absoluteX(Actor actor){
  float val = 0;
  val += actor.getX();
  Actor parent = actor;
  while(true){
    Actor _p = parent.getParent();
    if(_p == null) break;
    val += parent.localToParentCoordinates(new Vector2(0,0)).x;
    parent = _p;
  }
  return val;
}

代码示例来源:origin: dingjibang/GDX-RPG

public static float absoluteY(Actor actor){
  float val = 0;
  val += actor.getY();
  Actor parent = actor;
  while(true){
    Actor _p = parent.getParent();
    if(_p == null) break;
    val += parent.localToParentCoordinates(new Vector2(parent.getX(),parent.getY())).y;
    parent = parent.getParent();
  }
  return val;
}

相关文章