本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.stageToLocalCoordinates()
方法的一些代码示例,展示了Actor.stageToLocalCoordinates()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.stageToLocalCoordinates()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:stageToLocalCoordinates
[英]Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
[中]将舞台坐标中的指定点转换为演员的局部坐标系。
代码示例来源:origin: libgdx/libgdx
/** Transforms the specified point in screen coordinates to the actor's local coordinate system.
* @see Stage#screenToStageCoordinates(Vector2) */
public Vector2 screenToLocalCoordinates (Vector2 screenCoords) {
Stage stage = this.stage;
if (stage == null) return screenCoords;
return stageToLocalCoordinates(stage.screenToStageCoordinates(screenCoords));
}
代码示例来源:origin: libgdx/libgdx
/** Converts coordinates for this actor to those of another actor, which can be anywhere in the stage. */
public Vector2 localToActorCoordinates (Actor actor, Vector2 localCoords) {
localToStageCoordinates(localCoords);
return actor.stageToLocalCoordinates(localCoords);
}
代码示例来源:origin: libgdx/libgdx
private void stageToLocalAmount (Vector2 amount) {
actor.stageToLocalCoordinates(amount);
amount.sub(actor.stageToLocalCoordinates(tmpCoords2.set(0, 0)));
}
});
代码示例来源:origin: libgdx/libgdx
/** Converts coordinates for this actor to those of another actor, which can be anywhere in the stage. */
public Vector2 localToActorCoordinates (Actor actor, Vector2 localCoords) {
localToStageCoordinates(localCoords);
return actor.stageToLocalCoordinates(localCoords);
}
代码示例来源:origin: libgdx/libgdx
private void stageToLocalAmount (Vector2 amount) {
actor.stageToLocalCoordinates(amount);
amount.sub(actor.stageToLocalCoordinates(tmpCoords2.set(0, 0)));
}
});
代码示例来源:origin: libgdx/libgdx
/** Transforms the specified point in screen coordinates to the actor's local coordinate system.
* @see Stage#screenToStageCoordinates(Vector2) */
public Vector2 screenToLocalCoordinates (Vector2 screenCoords) {
Stage stage = this.stage;
if (stage == null) return screenCoords;
return stageToLocalCoordinates(stage.screenToStageCoordinates(screenCoords));
}
代码示例来源:origin: libgdx/libgdx
/** Sets actorCoords to this event's coordinates relative to the specified actor.
* @param actorCoords Output for resulting coordinates. */
public Vector2 toCoordinates (Actor actor, Vector2 actorCoords) {
actorCoords.set(stageX, stageY);
actor.stageToLocalCoordinates(actorCoords);
return actorCoords;
}
代码示例来源:origin: libgdx/libgdx
/** Sets actorCoords to this event's coordinates relative to the specified actor.
* @param actorCoords Output for resulting coordinates. */
public Vector2 toCoordinates (Actor actor, Vector2 actorCoords) {
actorCoords.set(stageX, stageY);
actor.stageToLocalCoordinates(actorCoords);
return actorCoords;
}
代码示例来源:origin: libgdx/libgdx
public boolean pinch (Vector2 stageInitialPointer1, Vector2 stageInitialPointer2, Vector2 stagePointer1,
Vector2 stagePointer2) {
actor.stageToLocalCoordinates(initialPointer1.set(stageInitialPointer1));
actor.stageToLocalCoordinates(initialPointer2.set(stageInitialPointer2));
actor.stageToLocalCoordinates(pointer1.set(stagePointer1));
actor.stageToLocalCoordinates(pointer2.set(stagePointer2));
ActorGestureListener.this.pinch(event, initialPointer1, initialPointer2, pointer1, pointer2);
return true;
}
代码示例来源:origin: libgdx/libgdx
public boolean pinch (Vector2 stageInitialPointer1, Vector2 stageInitialPointer2, Vector2 stagePointer1,
Vector2 stagePointer2) {
actor.stageToLocalCoordinates(initialPointer1.set(stageInitialPointer1));
actor.stageToLocalCoordinates(initialPointer2.set(stageInitialPointer2));
actor.stageToLocalCoordinates(pointer1.set(stagePointer1));
actor.stageToLocalCoordinates(pointer2.set(stagePointer2));
ActorGestureListener.this.pinch(event, initialPointer1, initialPointer2, pointer1, pointer2);
return true;
}
代码示例来源:origin: libgdx/libgdx
public boolean tap (float stageX, float stageY, int count, int button) {
actor.stageToLocalCoordinates(tmpCoords.set(stageX, stageY));
ActorGestureListener.this.tap(event, tmpCoords.x, tmpCoords.y, count, button);
return true;
}
代码示例来源:origin: libgdx/libgdx
public boolean longPress (float stageX, float stageY) {
actor.stageToLocalCoordinates(tmpCoords.set(stageX, stageY));
return ActorGestureListener.this.longPress(actor, tmpCoords.x, tmpCoords.y);
}
代码示例来源:origin: libgdx/libgdx
public boolean tap (float stageX, float stageY, int count, int button) {
actor.stageToLocalCoordinates(tmpCoords.set(stageX, stageY));
ActorGestureListener.this.tap(event, tmpCoords.x, tmpCoords.y, count, button);
return true;
}
代码示例来源:origin: libgdx/libgdx
public boolean longPress (float stageX, float stageY) {
actor.stageToLocalCoordinates(tmpCoords.set(stageX, stageY));
return ActorGestureListener.this.longPress(actor, tmpCoords.x, tmpCoords.y);
}
代码示例来源:origin: libgdx/libgdx
public boolean pan (float stageX, float stageY, float deltaX, float deltaY) {
stageToLocalAmount(tmpCoords.set(deltaX, deltaY));
deltaX = tmpCoords.x;
deltaY = tmpCoords.y;
actor.stageToLocalCoordinates(tmpCoords.set(stageX, stageY));
ActorGestureListener.this.pan(event, tmpCoords.x, tmpCoords.y, deltaX, deltaY);
return true;
}
代码示例来源:origin: libgdx/libgdx
public boolean pan (float stageX, float stageY, float deltaX, float deltaY) {
stageToLocalAmount(tmpCoords.set(deltaX, deltaY));
deltaX = tmpCoords.x;
deltaY = tmpCoords.y;
actor.stageToLocalCoordinates(tmpCoords.set(stageX, stageY));
ActorGestureListener.this.pan(event, tmpCoords.x, tmpCoords.y, deltaX, deltaY);
return true;
}
代码示例来源:origin: libgdx/libgdx
public void dragStop (InputEvent event, float x, float y, int pointer) {
if (pointer != activePointer) return;
activePointer = -1;
if (payload == null) return;
if (System.currentTimeMillis() - dragStartTime < dragTime) isValidTarget = false;
if (dragActor != null) dragActor.remove();
if (isValidTarget) {
float stageX = event.getStageX() + touchOffsetX, stageY = event.getStageY() + touchOffsetY;
target.actor.stageToLocalCoordinates(tmpVector.set(stageX, stageY));
target.drop(source, payload, tmpVector.x, tmpVector.y, pointer);
}
source.dragStop(event, x, y, pointer, payload, isValidTarget ? target : null);
if (target != null) target.reset(source, payload);
dragSource = null;
payload = null;
target = null;
isValidTarget = false;
dragActor = null;
}
};
代码示例来源:origin: libgdx/libgdx
public void dragStop (InputEvent event, float x, float y, int pointer) {
if (pointer != activePointer) return;
activePointer = -1;
if (payload == null) return;
if (System.currentTimeMillis() - dragStartTime < dragTime) isValidTarget = false;
if (dragActor != null) dragActor.remove();
if (isValidTarget) {
float stageX = event.getStageX() + touchOffsetX, stageY = event.getStageY() + touchOffsetY;
target.actor.stageToLocalCoordinates(tmpVector.set(stageX, stageY));
target.drop(source, payload, tmpVector.x, tmpVector.y, pointer);
}
source.dragStop(event, x, y, pointer, payload, isValidTarget ? target : null);
if (target != null) target.reset(source, payload);
dragSource = null;
payload = null;
target = null;
isValidTarget = false;
dragActor = null;
}
};
代码示例来源:origin: libgdx/libgdx
public boolean handle (Event e) {
if (!(e instanceof InputEvent)) return false;
InputEvent event = (InputEvent)e;
switch (event.getType()) {
case touchDown:
actor = event.getListenerActor();
touchDownTarget = event.getTarget();
detector.touchDown(event.getStageX(), event.getStageY(), event.getPointer(), event.getButton());
actor.stageToLocalCoordinates(tmpCoords.set(event.getStageX(), event.getStageY()));
touchDown(event, tmpCoords.x, tmpCoords.y, event.getPointer(), event.getButton());
return true;
case touchUp:
if (event.isTouchFocusCancel()) {
detector.reset();
return false;
}
this.event = event;
actor = event.getListenerActor();
detector.touchUp(event.getStageX(), event.getStageY(), event.getPointer(), event.getButton());
actor.stageToLocalCoordinates(tmpCoords.set(event.getStageX(), event.getStageY()));
touchUp(event, tmpCoords.x, tmpCoords.y, event.getPointer(), event.getButton());
return true;
case touchDragged:
this.event = event;
actor = event.getListenerActor();
detector.touchDragged(event.getStageX(), event.getStageY(), event.getPointer());
return true;
}
return false;
}
代码示例来源:origin: libgdx/libgdx
public boolean handle (Event e) {
if (!(e instanceof InputEvent)) return false;
InputEvent event = (InputEvent)e;
switch (event.getType()) {
case touchDown:
actor = event.getListenerActor();
touchDownTarget = event.getTarget();
detector.touchDown(event.getStageX(), event.getStageY(), event.getPointer(), event.getButton());
actor.stageToLocalCoordinates(tmpCoords.set(event.getStageX(), event.getStageY()));
touchDown(event, tmpCoords.x, tmpCoords.y, event.getPointer(), event.getButton());
return true;
case touchUp:
if (event.isTouchFocusCancel()) {
detector.reset();
return false;
}
this.event = event;
actor = event.getListenerActor();
detector.touchUp(event.getStageX(), event.getStageY(), event.getPointer(), event.getButton());
actor.stageToLocalCoordinates(tmpCoords.set(event.getStageX(), event.getStageY()));
touchUp(event, tmpCoords.x, tmpCoords.y, event.getPointer(), event.getButton());
return true;
case touchDragged:
this.event = event;
actor = event.getListenerActor();
detector.touchDragged(event.getStageX(), event.getStageY(), event.getPointer());
return true;
}
return false;
}
内容来源于网络,如有侵权,请联系作者删除!