com.badlogic.gdx.scenes.scene2d.Actor.addAction()方法的使用及代码示例

x33g5p2x  于2022-01-16 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.addAction()方法的一些代码示例,展示了Actor.addAction()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.addAction()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:addAction

Actor.addAction介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public boolean act (float delta) {
  target.addAction(action);
  return true;
}

代码示例来源:origin: libgdx/libgdx

public boolean act (float delta) {
  target.addAction(action);
  return true;
}

代码示例来源:origin: libgdx/libgdx

protected void onShow (Actor selectBoxList, boolean below) {
  selectBoxList.getColor().a = 0;
  selectBoxList.addAction(fadeIn(0.3f, Interpolation.fade));
}

代码示例来源:origin: libgdx/libgdx

protected void onShow (Actor selectBoxList, boolean below) {
  selectBoxList.getColor().a = 0;
  selectBoxList.addAction(fadeIn(0.3f, Interpolation.fade));
}

代码示例来源:origin: libgdx/libgdx

protected void onHide (Actor selectBoxList) {
  selectBoxList.getColor().a = 1;
  selectBoxList.addAction(sequence(fadeOut(0.15f, Interpolation.fade), removeActor()));
}

代码示例来源:origin: libgdx/libgdx

protected void onHide (Actor selectBoxList) {
  selectBoxList.getColor().a = 1;
  selectBoxList.addAction(sequence(fadeOut(0.15f, Interpolation.fade), removeActor()));
}

代码示例来源:origin: dingjibang/GDX-RPG

public TypedGdxQuery<T> action(Action... action){
  for(Action act:action)
    t.addAction(act);
  return this;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public boolean act (float delta) {
  target.addAction(action);
  return true;
}

代码示例来源:origin: stackoverflow.com

for(Actor actor : stage.getActors()) {
   //actor.remove();
   actor.addAction(Actions.removeActor());
 }

代码示例来源:origin: libgdx/libgdx

actor.addAction(forever(sequence(moveBy(50, 0, 2), moveBy(-50, 0, 2), run(new Runnable() {
  public void run () {
    actor.setZIndex(0);

代码示例来源:origin: dingjibang/GDX-RPG

public GdxQuery action(Action... action){
//        FIXME this method is not work!
    for(Actor actor:list())
      for(Action act:action)
        actor.addAction(act);
    return this;
  }

代码示例来源:origin: com.badlogicgames.gdx/gdx

protected void onShow (Actor selectBoxList, boolean below) {
  selectBoxList.getColor().a = 0;
  selectBoxList.addAction(fadeIn(0.3f, Interpolation.fade));
}

代码示例来源:origin: dingjibang/GDX-RPG

/**设置某个音乐音量*/
  public MusicProxy fadeTo(float volume, float second) {
    proxy.clearActions();
    proxy.addAction(Actions.alpha(volume, second));
    return this;
  }
}

代码示例来源:origin: Catacomb-Snatch/Catacomb-Snatch

@Override
public boolean act(float delta) {
  if (a == null) a = getActor();
  if (!use(delta)) {
    a.addAction(this);
  }
  return false;
}

代码示例来源:origin: Var3D/var3dframe

@Override
  public void run() {
    setActor(actor);
    actor.addAction(Actions.alpha(1f,translationDuration/2));
  }
})

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

protected void onShow(Actor selectBoxList, boolean below) {
  selectBoxList.getColor().a = 0;
  selectBoxList.addAction(fadeIn(0.3f, Interpolation.fade));
}

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

@Override
  public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final String rawAttributeData) {
    final int origin = LmlUtilities.parseAlignment(parser, actor, rawAttributeData);
    // Simple trick to make this attribute applied after actor is laid out (likely)
    actor.addAction(ActionsExt.post(Actions.run(new Runnable() {
      @Override
      public void run() {
        actor.setOrigin(origin);
      }
    })));
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

protected void onHide (Actor selectBoxList) {
  selectBoxList.getColor().a = 1;
  selectBoxList.addAction(sequence(fadeOut(0.15f, Interpolation.fade), removeActor()));
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

protected void onHide (Actor selectBoxList) {
  selectBoxList.getColor().a = 1;
  selectBoxList.addAction(sequence(fadeOut(0.15f, Interpolation.fade), removeActor()));
}

代码示例来源:origin: kotcrab/vis-ui

/** @param hidingAction will be attached to the mimic actor. */
protected void addMimicHidingAction (final Action hidingAction, final float delay) {
  mimic.addAction(Actions.sequence(hidingAction, Actions.removeActor()));
  mimic.getActor().addAction(Actions.delay(delay, Actions.visible(true)));
}

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