本文整理了Java中net.minecraft.block.Block.getExtendedState()
方法的一些代码示例,展示了Block.getExtendedState()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Block.getExtendedState()
方法的具体详情如下:
包路径:net.minecraft.block.Block
类名称:Block
方法名:getExtendedState
暂无
代码示例来源:origin: Vazkii/Botania
IBlockState state = world.getBlockState(pos);
state = state.getActualState(world, pos);
state = state.getBlock().getExtendedState(state, world, pos);
if (state instanceof IExtendedBlockState) {
try {
代码示例来源:origin: Vazkii/Botania
@Override
public void render(@Nonnull TileEntity tile, double d0, double d1, double d2, float t, int digProgress, float unused) {
if(ConfigHandler.staticFloaters)
return;
if (tile != null)
if (!tile.getWorld().isBlockLoaded(tile.getPos(), false))
return;
BlockRendererDispatcher brd = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.pushMatrix();
GlStateManager.color(1F, 1F, 1F, 1F);
GlStateManager.translate(d0, d1, d2);
double worldTime = ClientTickHandler.ticksInGame + t;
if(tile.getWorld() != null)
worldTime += new Random(tile.getPos().hashCode()).nextInt(1000);
GlStateManager.translate(0.5F, 0, 0.5F);
GlStateManager.rotate(-((float) worldTime * 0.5F), 0F, 1F, 0F);
GlStateManager.translate(-0.5, (float) Math.sin(worldTime * 0.05F) * 0.1F, 0.5);
GlStateManager.rotate(4F * (float) Math.sin(worldTime * 0.04F), 1F, 0F, 0F);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
IBlockState state = tile.getWorld().getBlockState(tile.getPos());
state = state.getBlock().getExtendedState(state, tile.getWorld(), tile.getPos());
IBakedModel model = brd.getBlockModelShapes().getModelManager().getModel(new ModelResourceLocation("botania:floatingSpecialFlower", "inventory"));
brd.getBlockModelRenderer().renderModelBrightness(model, state, 1.0F, true);
GlStateManager.popMatrix();
}
代码示例来源:origin: Vazkii/Botania
IBlockState extended = heldState.getBlock().getExtendedState(actual, new FakeBlockAccess(heldWorld), heldPos);
return model.getQuads(extended, side, rand);
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
try
blockState = blockState.getBlock().getExtendedState( blockState, facadeAccess, pos );
代码示例来源:origin: amadornes/MCMultiPart
@Override
public IBlockState getExtendedState(IBlockAccess world, BlockPos pos, IBlockState state) {
return state.getBlock().getExtendedState(state, world, pos);
}
代码示例来源:origin: amadornes/MCMultiPart
public default IBlockState getExtendedState(IBlockAccess world, BlockPos pos, IPartInfo part, IBlockState state) {
return state.getBlock().getExtendedState(state, world, pos);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
List<PartInfo.ClientInfo> info = getTile(world, pos).map(c -> c.getParts().values()//
.stream()//
.map(i -> i.getInfo(world, pos))//
.collect(Collectors.toList())).orElse(Collections.emptyList());
return ((IExtendedBlockState) super.getExtendedState(state, world, pos)).withProperty(PROPERTY_INFO, info);
}
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
IExtendedBlockState exState = (IExtendedBlockState) state.getBlock().getExtendedState( state, world, pos );
代码示例来源:origin: ForestryMC/Binnie
@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
return ((IExtendedBlockState) super.getExtendedState(state, world, pos)).withProperty(UnlistedBlockPos.POS, pos).withProperty(UnlistedBlockAccess.BLOCKACCESS, world);
}
代码示例来源:origin: CyclopsMC/IntegratedDynamics
@Nullable
@Override
@SideOnly(Side.CLIENT)
public IBakedModel getBreakingBaseModel(World world, BlockPos pos, EnumFacing position) {
IBlockState blockState = world.getBlockState(pos);
IExtendedBlockState state = (IExtendedBlockState) blockState.getBlock().getExtendedState(blockState, world, pos);
Optional<IBlockState> blockStateOptional = BlockHelpers.getSafeBlockStateProperty(state, BlockCable.FACADE, Optional.absent());
if(!blockStateOptional.isPresent()) return null;
return RenderHelpers.getBakedModel(blockStateOptional.get());
}
代码示例来源:origin: Direwolf20-MC/BuildingGadgets
@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
IExtendedBlockState extendedBlockState = (IExtendedBlockState) super.getExtendedState(state, world, pos);
IBlockState mimicBlock = getActualMimicBlock(world, pos);
if (mimicBlock != null) {
FakeRenderWorld fakeRenderWorld = new FakeRenderWorld();
fakeRenderWorld.setState(world, mimicBlock, pos);
IBlockState extState = mimicBlock.getBlock().getExtendedState(mimicBlock, fakeRenderWorld, pos);
//ConstructionID mimicID = new ConstructionID(mimicBlock);
return extendedBlockState.withProperty(FACADE_ID, mimicBlock).withProperty(FACADE_EXT_STATE, extState);
}
return extendedBlockState;
}
代码示例来源:origin: Vazkii/Patchouli
public void renderBlock(@Nonnull IBlockState state, @Nonnull BlockPos pos, @Nonnull Multiblock mb, @Nonnull BufferBuilder worldRendererIn) {
try {
BlockRendererDispatcher blockrendererdispatcher = mc.getBlockRendererDispatcher();
EnumBlockRenderType type = state.getRenderType();
if (type != EnumBlockRenderType.MODEL) {
blockrendererdispatcher.renderBlock(state, pos, mb, worldRendererIn);
return;
}
// We only want to change one param here, the check sides
IBakedModel ibakedmodel = blockrendererdispatcher.getModelForState(state);
state = state.getBlock().getExtendedState(state, mb, pos);
blockrendererdispatcher.getBlockModelRenderer().renderModel(mb, ibakedmodel, state, pos, worldRendererIn, false);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
代码示例来源:origin: SleepyTrousers/EnderIO
public void renderBlock(@Nonnull IBlockState state, @Nonnull BlockPos pos, @Nonnull IBlockAccess blockAccess, @Nonnull BufferBuilder worldRendererIn) {
try {
BlockRendererDispatcher blockrendererdispatcher = mc.getBlockRendererDispatcher();
EnumBlockRenderType type = state.getRenderType();
if (type != EnumBlockRenderType.MODEL) {
blockrendererdispatcher.renderBlock(state, pos, blockAccess, worldRendererIn);
return;
}
// We only want to change one param here, the check sides
IBakedModel ibakedmodel = blockrendererdispatcher.getModelForState(state);
state = state.getBlock().getExtendedState(state, world, pos);
blockrendererdispatcher.getBlockModelRenderer().renderModel(blockAccess, ibakedmodel, state, pos, worldRendererIn, false);
} catch (Throwable throwable) {
// Just bury a render issue here, it is only the IO screen
}
}
代码示例来源:origin: RS485/LogisticsPipes
@Override
@SideOnly(Side.CLIENT)
public boolean addDestroyEffects(World world, BlockPos pos, ParticleManager manager) {
TileEntity tile = world.getTileEntity(pos);
Optional<Boolean> result = Optional.empty();
if (tile instanceof LogisticsTileGenericSubMultiBlock) {
IBlockState state = tile.getBlockType().getExtendedState(tile.getBlockType().getDefaultState(), world, pos);
List<LogisticsTileGenericPipe> mainPipeList = ((LogisticsTileGenericSubMultiBlock) tile).getMainPipe();
result = mainPipeList.stream()
.filter(Objects::nonNull)
.filter(LogisticsTileGenericPipe::isMultiBlock)
.filter(mainPipe -> Objects.nonNull(pipe.doRayTrace(world, mainPipe.getPos(), Minecraft.getMinecraft().player)))
.map(mainPipe -> pipe.addDestroyEffects(world, mainPipe.getPos(), manager))
.findFirst();
}
return result.orElse(super.addDestroyEffects(world, pos, manager));
}
代码示例来源:origin: ldtteam/minecolonies
private static void renderModel(final World world, final IBakedModel model, final BlockPos pos, final int alpha)
{
final IBlockState state = world.getBlockState(pos);
final IBlockState actualState = state.getBlock().getExtendedState(state, world, pos);
final IBlockState iBlockExtendedState = state.getBlock().getExtendedState(state, world, pos);
for (final EnumFacing facing : EnumFacing.values())
{
renderQuads(world, actualState, pos, model.getQuads(actualState, facing, 0), alpha);
}
renderQuads(world, actualState, pos, model.getQuads(iBlockExtendedState, null, 0), alpha);
}
代码示例来源:origin: Chisel-Team/Chisel
private static IBlockState getBlockStateLooking() {
Minecraft mc = Minecraft.getMinecraft();
if (mc.objectMouseOver != null && mc.objectMouseOver.typeOfHit == Type.BLOCK && mc.objectMouseOver.getBlockPos() != null) {
BlockPos pos = mc.objectMouseOver.getBlockPos();
return mc.world.getBlockState(pos).getBlock().getExtendedState(mc.world.getBlockState(pos), mc.world, pos);
}
return null;
}
代码示例来源:origin: OpenModularTurretsTeam/OpenModularTurrets
@Override
public void onLoad() {
super.onLoad();
if (camoBlockStateTemp instanceof IExtendedBlockState) {
this.camoSettings.setCamoBlockState(camoBlockStateTemp);
} else {
this.setCamoState(camoBlockStateTemp.getBlock().getExtendedState(camoBlockStateTemp, this.getWorld(), this.getPos()));
}
this.updateNBT = true;
}
代码示例来源:origin: RS485/LogisticsPipes
public void renderBlock(IBlockState state, BlockPos pos, IBlockAccess blockAccess, BufferBuilder worldRendererIn) {
try {
BlockRendererDispatcher blockrendererdispatcher = mc.getBlockRendererDispatcher();
EnumBlockRenderType type = state.getRenderType();
if (type != EnumBlockRenderType.MODEL) {
blockrendererdispatcher.renderBlock(state, pos, blockAccess, worldRendererIn);
return;
}
IBakedModel ibakedmodel = blockrendererdispatcher.getModelForState(state);
state = state.getBlock().getExtendedState(state, world, pos);
blockrendererdispatcher.getBlockModelRenderer().renderModel(blockAccess, ibakedmodel, state, pos, worldRendererIn, false);
} catch (Throwable throwable) {
}
}
private void setGlStateForPass(BlockRenderLayer layer, boolean isNeighbour) {
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public void onUpdate() {
if (world.isRemote && renderBS == null) {
IBlockState blockState = world.getBlockState(getOrigin());
if (blockState.getBlock() instanceof AbstractMachineBlock) {
renderBS = blockState.getBlock().getExtendedState(blockState.getBlock().getActualState(world.getBlockState(getOrigin()), world, getOrigin()), world,
getOrigin());
}
}
if (super.getBlock() != null) {
super.onUpdate();
}
}
代码示例来源:origin: OpenModularTurretsTeam/OpenModularTurrets
@Nonnull
@Override
public IBlockState getCamoState() {
return this.getCamoSettings().getCamoBlockState() != null
&& this.getCamoSettings().getCamoBlockState() instanceof IExtendedBlockState
? (IExtendedBlockState) this.getCamoSettings().getCamoBlockState()
: this.getCamoSettings().getCamoBlockState() != null
? this.getCamoSettings().getCamoBlockState().getBlock()
.getExtendedState(this.getCamoSettings().getCamoBlockState(), this.getWorld(), this.getPos())
: this.getDefaultCamoState();
}
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