net.minecraft.block.Block.addCollisionBoxToList()方法的使用及代码示例

x33g5p2x  于2022-01-16 转载在 其他  
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本文整理了Java中net.minecraft.block.Block.addCollisionBoxToList()方法的一些代码示例,展示了Block.addCollisionBoxToList()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Block.addCollisionBoxToList()方法的具体详情如下:
包路径:net.minecraft.block.Block
类名称:Block
方法名:addCollisionBoxToList

Block.addCollisionBoxToList介绍

暂无

代码示例

代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2

@SuppressWarnings( "deprecation" )
@Override
public void addCollisionBoxToList( final IBlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, @Nullable final Entity e, boolean p_185477_7_ )
{
  final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
  if( collisionHandler != null && bb != null )
  {
    final List<AxisAlignedBB> tmp = new ArrayList<>();
    collisionHandler.addCollidingBlockToList( w, pos, bb, tmp, e );
    for( final AxisAlignedBB b : tmp )
    {
      final AxisAlignedBB offset = b.offset( pos.getX(), pos.getY(), pos.getZ() );
      if( bb.intersects( offset ) )
      {
        out.add( offset );
      }
    }
  }
  else
  {
    super.addCollisionBoxToList( state, w, pos, bb, out, e, p_185477_7_ );
  }
}

代码示例来源:origin: MrCrayfish/MrCrayfishFurnitureMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
{
  Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, COLLISION_BOX);
}

代码示例来源:origin: DimensionalDevelopment/VanillaFix

@Override
public void addCollisionBoxToList(World world, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entity, boolean p_185908_6_) {
  block.addCollisionBoxToList(this, world, pos, entityBox, collidingBoxes, entity, p_185908_6_);
}

代码示例来源:origin: DimensionalDevelopment/VanillaFix

@Override
public void addCollisionBoxToList(World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185908_6_) {
  normalState.getBlock().addCollisionBoxToList(this, worldIn, pos, entityBox, collidingBoxes, entityIn, p_185908_6_);
}

代码示例来源:origin: Direwolf20-MC/BuildingGadgets

@Override
@Deprecated
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState) {
  IBlockState mimicBlock = getActualMimicBlock(worldIn, pos);
  if (mimicBlock == null) {
    super.addCollisionBoxToList(state, worldIn, pos, entityBox, collidingBoxes, entityIn, isActualState);
  } else {
    try {
      mimicBlock.getBlock().addCollisionBoxToList(mimicBlock, worldIn, pos, entityBox, collidingBoxes, entityIn, isActualState);
    } catch (Exception var8) {
      super.addCollisionBoxToList(state, worldIn, pos, entityBox, collidingBoxes, entityIn, isActualState);
    }
  }
}

代码示例来源:origin: MrCrayfish/MrCrayfishDeviceMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean p_185477_7_)
{
  EnumFacing facing = state.getValue(FACING);
  Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, BODY_BOUNDING_BOX[facing.getHorizontalIndex()]);
  Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, TRAY_BOUNDING_BOX[facing.getHorizontalIndex()]);
  Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, PAPER_BOUNDING_BOX[facing.getHorizontalIndex()]);
}

代码示例来源:origin: MrCrayfish/MrCrayfishFurnitureMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
{
  EnumFacing facing = state.getValue(FACING);
  Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, BOTTOM_COLLISION_BOXES[facing.getHorizontalIndex()]);
  Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, TOP_COLLISION_BOXES[facing.getHorizontalIndex()]);
}

代码示例来源:origin: MrCrayfish/MrCrayfishFurnitureMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
{
  Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, COLLISION_BOXES[state.getValue(FACING).getHorizontalIndex()]);
}

代码示例来源:origin: MrCrayfish/MrCrayfishDeviceMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_)
{
  TileEntity tileEntity = worldIn.getTileEntity(pos);
  if(tileEntity instanceof TileEntityLaptop)
  {
    TileEntityLaptop laptop = (TileEntityLaptop) tileEntity;
    if(laptop.isOpen())
    {
      Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, BODY_OPEN_BOX);
      Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, SCREEN_BOXES[state.getValue(FACING).getHorizontalIndex()]);
    }
    else
    {
      Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, BODY_CLOSED_BOX);
    }
    return;
  }
  Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, FULL_BLOCK_AABB);
}

代码示例来源:origin: MrCrayfish/MrCrayfishFurnitureMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean p_185477_7_)
{
  EnumFacing facing = state.getValue(FACING);
  if(facing.getHorizontalIndex() != -1)
  {
    Block.addCollisionBoxToList(pos, entityBox, collidingBoxes,SELECTION_BOUNDS[facing.getOpposite().getHorizontalIndex()] );
  }
  else if(facing == EnumFacing.UP)
  {
    Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, COLLISION_BOUND_DOWN);
  }
  else if(facing == EnumFacing.DOWN)
  {
    Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, COLLISION_BOUND_UP);
  }
}

代码示例来源:origin: MrCrayfish/MrCrayfishFurnitureMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_)
{
  Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, COLLISION_BOXES[state.getValue(FACING).getHorizontalIndex()]);
}

代码示例来源:origin: MrCrayfish/MrCrayfishFurnitureMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean isActualState)
{
  List<AxisAlignedBB> list = getCollisionBoxList(this.getActualState(state, worldIn, pos));
  for(AxisAlignedBB box : list)
  {
    Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, box);
  }
}

代码示例来源:origin: MrCrayfish/MrCrayfishFurnitureMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean isActualState)
{
  List<AxisAlignedBB> list = getCollisionBoxList(this.getActualState(state, worldIn, pos));
  for(AxisAlignedBB box : list)
  {
    Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, box);
  }
}

代码示例来源:origin: MrCrayfish/MrCrayfishFurnitureMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean isActualState)
{
  List<AxisAlignedBB> list = getCollisionBoxList(this.getActualState(state, worldIn, pos));
  for(AxisAlignedBB box : list)
  {
    Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, box);
  }
}

代码示例来源:origin: MrCrayfish/MrCrayfishDeviceMod

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_)
{
  if(state.getValue(VERTICAL))
  {
    Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, BODY_VERTICAL_BOUNDING_BOX[state.getValue(FACING).getHorizontalIndex()]);
  }
  else
  {
    Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, BODY_BOUNDING_BOX[state.getValue(FACING).getHorizontalIndex()]);
  }
}

代码示例来源:origin: MrCrayfish/MrCrayfishFurnitureMod

Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, COLLISION_BOX_TOP_OPENED[facing.getHorizontalIndex()]);
Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, COLLISION_BOX_TOP[facing.getHorizontalIndex()]);
Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, COLLISION_BOX_BOTTOM_OPENED[facing.getHorizontalIndex()]);
Block.addCollisionBoxToList(pos, entityBox, collidingBoxes, COLLISION_BOX_BOTTOM[facing.getHorizontalIndex()]);

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