本文整理了Java中net.minecraft.block.Block.setHarvestLevel()
方法的一些代码示例,展示了Block.setHarvestLevel()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Block.setHarvestLevel()
方法的具体详情如下:
包路径:net.minecraft.block.Block
类名称:Block
方法名:setHarvestLevel
暂无
代码示例来源:origin: SleepyTrousers/EnderCore
@Override
@SuppressWarnings("null")
public void unload() { Blocks.PACKED_ICE.setHarvestLevel(null, -1); }
});
代码示例来源:origin: MatrexsVigil/harvestcraft
public BlockBase setHarvestProperties(String toolType, int level){
super.setHarvestLevel(toolType, level);
return this;
}
代码示例来源:origin: SleepyTrousers/EnderCore
@Override
public void load() { Blocks.PACKED_ICE.setHarvestLevel("pickaxe", 0); }
代码示例来源:origin: CyclopsMC/EvilCraft
@Override
protected IConfigurable initSubInstance() {
Block block = new ConfigurableBlock(this, Material.ROCK) {
@Override
public SoundType getSoundType() {
return SoundType.STONE;
}
}.setHardness(5.0F);
block.setHarvestLevel("pickaxe", 2);
return (ConfigurableBlock) block;
}
代码示例来源:origin: vadis365/TheErebus
public static Block createWooden(IBlockState modelState) {
Block block = new BlockStairsErebus(modelState);
Blocks.FIRE.setFireInfo(block, 5, 5);
block.setHarvestLevel("axe", 0);
return block;
}
代码示例来源:origin: CyclopsMC/EvilCraft
@Override
protected IConfigurable initSubInstance() {
Block block = new ConfigurableBlock(this, Material.ROCK) {
@Override
public SoundType getSoundType() {
return SoundType.STONE;
}
}.setHardness(1.5F).setResistance(10.0F);
block.setHarvestLevel("pickaxe", 0);
return (ConfigurableBlock) block;
}
代码示例来源:origin: TeamLapen/Vampirism
public BlockCursedEarth() {
super(name, Material.GROUND);
this.setHardness(0.5F).setResistance(2.0F).setHarvestLevel("shovel", 0);
setSoundType(SoundType.GROUND);
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.ROCK, "blockSteel", null, beaconBaseProvider)
.setParentFolder("metals/steel")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockSteel")
.build(b -> b.setSoundType(SoundType.METAL).setHarvestLevel("pickaxe", 2));
CarvingUtils.addOreGroup("blockSteel");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.ROCK, "blockTin", null, beaconBaseProvider)
.setParentFolder("metals/tin")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockTin")
.build(b -> b.setSoundType(SoundType.METAL).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockTin");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.ROCK, "blockUranium", null, beaconBaseProvider)
.setParentFolder("metals/uranium")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockUranium")
.build(b -> b.setSoundType(SoundType.METAL).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockUranium");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.ROCK, "blockAluminum", null, beaconBaseProvider)
.setParentFolder("metals/aluminum")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockAluminum")
.build(b -> b.setSoundType(SoundType.METAL).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockAluminum");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.ROCK, "blockSilver", null, beaconBaseProvider)
.setParentFolder("metals/silver")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockSilver")
.build(b -> b.setSoundType(SoundType.METAL).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockSilver");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.IRON, "blockBronze", null, beaconBaseProvider)
.setParentFolder("metals/bronze")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockBronze")
.build(b -> b.setSoundType(SoundType.METAL).setHardness(5.0F).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockBronze");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.IRON, "blockCobalt", null, beaconBaseProvider)
.setParentFolder("metals/cobalt")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockCobalt")
.build(b -> b.setSoundType(SoundType.METAL).setHardness(5.0F).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockCobalt");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.IRON, "blockCopper", null, beaconBaseProvider)
.setParentFolder("metals/copper")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockCopper")
.build(b -> b.setSoundType(SoundType.METAL).setHardness(5.0F).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockCopper");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.IRON, "blockPlatinum", null, beaconBaseProvider)
.setParentFolder("metals/platinum")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockPlatinum")
.build(b-> b.setSoundType(SoundType.METAL).setHardness(5.0f).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockPlatinum");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.IRON, "blockElectrum", null, beaconBaseProvider)
.setParentFolder("metals/electrum")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockElectrum")
.build(b -> b.setSoundType(SoundType.METAL).setHardness(5.0F).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockElectrum");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.IRON, "blockInvar", null, beaconBaseProvider)
.setParentFolder("metals/invar")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockInvar")
.build(b-> b.setSoundType(SoundType.METAL).setHardness(5.0f).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockInvar");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.IRON, "blockLead", null, beaconBaseProvider)
.setParentFolder("metals/lead")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockLead")
.build(b-> b.setSoundType(SoundType.METAL).setHardness(5.0f).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockLead");
}
代码示例来源:origin: Chisel-Team/Chisel
@Override
void addBlocks(ChiselBlockFactory factory) {
factory.newBlock(Material.ROCK, "blockNickel", null, beaconBaseProvider)
.setParentFolder("metals/nickel")
.newVariation("caution")
.next("crate")
.next("thermal")
.next("machine")
.next("badGreggy")
.next("bolted")
.next("scaffold")
.addOreDict("blockNickel")
.build(b-> b.setSoundType(SoundType.METAL).setHardness(5.0f).setHarvestLevel("pickaxe", 1));
CarvingUtils.addOreGroup("blockNickel");
}
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