本文整理了Java中net.minecraft.block.Block.onPlayerDestroy()
方法的一些代码示例,展示了Block.onPlayerDestroy()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Block.onPlayerDestroy()
方法的具体详情如下:
包路径:net.minecraft.block.Block
类名称:Block
方法名:onPlayerDestroy
暂无
代码示例来源:origin: Vazkii/Botania
public static void removeBlockWithDrops(EntityPlayer player, ItemStack stack, World world, BlockPos pos,
Predicate<IBlockState> filter,
boolean dispose, boolean particles) {
if(!world.isBlockLoaded(pos))
return;
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
if(!world.isRemote && filter.test(state)
&& !block.isAir(state, world, pos) && state.getPlayerRelativeBlockHardness(player, world, pos) > 0
&& block.canHarvestBlock(player.world, pos, player)) {
int exp = ForgeHooks.onBlockBreakEvent(world, ((EntityPlayerMP) player).interactionManager.getGameType(), (EntityPlayerMP) player, pos);
if(exp == -1)
return;
if(!player.capabilities.isCreativeMode) {
TileEntity tile = world.getTileEntity(pos);
if(block.removedByPlayer(state, world, pos, player, true)) {
block.onPlayerDestroy(world, pos, state);
if(!dispose || !ItemElementiumPick.isDisposable(block)) {
block.harvestBlock(world, player, pos, state, tile, stack);
block.dropXpOnBlockBreak(world, pos, exp);
}
}
damageItem(stack, 1, player, 80);
} else world.setBlockToAir(pos);
if(particles && ConfigHandler.blockBreakParticles && ConfigHandler.blockBreakParticlesTool)
world.playEvent(2001, pos, Block.getStateId(state));
}
}
代码示例来源:origin: PrinceOfAmber/Cyclic
private void tryCatchFire(World worldIn, BlockPos pos, int chance, Random random, int age, EnumFacing face) {
int i = worldIn.getBlockState(pos).getBlock().getFlammability(worldIn, pos, face);
if (random.nextInt(chance) < i && worldIn.isAirBlock(pos)) {//safe fire: only set fire if air
IBlockState iblockstate = worldIn.getBlockState(pos);
if (random.nextInt(age + 10) < 5 && !worldIn.isRainingAt(pos)) {
int j = age + random.nextInt(5) / 4;
if (j > 15) {
j = 15;
}
worldIn.setBlockState(pos, this.getDefaultState().withProperty(AGE, Integer.valueOf(j)), 3);
}
if (iblockstate.getBlock() == Blocks.TNT) {
Blocks.TNT.onPlayerDestroy(worldIn, pos, iblockstate.withProperty(BlockTNT.EXPLODE, Boolean.valueOf(true)));
}
}
}
}
代码示例来源:origin: TeamWizardry/Wizardry
block.onPlayerDestroy(world, pos, oldState);
block.harvestBlock(world, playerMP, pos, oldState, tile, ItemStack.EMPTY);
代码示例来源:origin: Ellpeck/ActuallyAdditions
block.onPlayerDestroy(world, pos, state);
block.onPlayerDestroy(world, pos, state);
block.harvestBlock(world, player, pos, state, tileEntity, stack);
block.dropXpOnBlockBreak(world, pos, xp);
block.onPlayerDestroy(world, pos, state);
代码示例来源:origin: PrinceOfAmber/Cyclic
world.playEvent(2001, posCurrent, Block.getStateId(bsCurrent));
if (blockCurrent.removedByPlayer(bsCurrent, world, posCurrent, player, true)) {
blockCurrent.onPlayerDestroy(world, posCurrent, bsCurrent);
if (blockCurrent.removedByPlayer(bsCurrent, world, posCurrent, player, true)) {
TileEntity tile = world.getTileEntity(posCurrent);
blockCurrent.onPlayerDestroy(world, posCurrent, bsCurrent);
blockCurrent.harvestBlock(world, player, posCurrent, bsCurrent, tile, stack);
blockCurrent.dropXpOnBlockBreak(world, posCurrent, xpGivenOnDrop);
代码示例来源:origin: SquidDev-CC/plethora
block.onPlayerDestroy(world, position, blockState);
block.harvestBlock(world, player, position, blockState, te, ItemStack.EMPTY);
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