本文整理了Java中net.minecraft.block.Block.canCollideCheck()
方法的一些代码示例,展示了Block.canCollideCheck()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Block.canCollideCheck()
方法的具体详情如下:
包路径:net.minecraft.block.Block
类名称:Block
方法名:canCollideCheck
暂无
代码示例来源:origin: MightyPirates/TIS-3D
/**
* Standard callback for {@link #raytrace(World, Vec3d, Vec3d, CollisionDetector)},
* only checks blocks that have a bounding box and are not liquids.
*
* @param world the world to perform the intersection check in.
* @param position the position of the block to perform the intersection check with.
* @param start the start of the line to intersect the block with.
* @param end the end of the line to intersect the block with.
* @return hit information on the intersect, or <tt>null</tt> if there was none.
*/
@Nullable
public static RayTraceResult intersectIgnoringLiquids(final World world, final BlockPos position, final Vec3d start, final Vec3d end) {
final IBlockState state = world.getBlockState(position);
final Block block = state.getBlock();
if (state.getCollisionBoundingBox(world, position) != null && block.canCollideCheck(state, false)) {
return state.collisionRayTrace(world, position, start, end);
}
return null;
}
代码示例来源:origin: SleepyTrousers/EnderCore
&& block.canCollideCheck(iblockstate, includeLiquids)) {
@Nonnull
RayTraceResult raytraceresult = iblockstate.collisionRayTrace(world, blockpos, startVec, endVec);
if (block1.canCollideCheck(iblockstate1, includeLiquids)) {
@Nonnull
RayTraceResult raytraceresult1 = iblockstate1.collisionRayTrace(world, blockpos, startVec, endVec);
代码示例来源:origin: MightyPirates/TIS-3D
/**
* Checks only blocks that have a bounding box and are not see-through.
*
* @param world the world to perform the intersection check in.
* @param position the position of the block to perform the intersection check with.
* @param start the start of the line to intersect the block with.
* @param end the end of the line to intersect the block with.
* @return hit information on the intersect, or <tt>null</tt> if there was none.
*/
@Nullable
public static RayTraceResult intersectIgnoringTransparent(final World world, final BlockPos position, final Vec3d start, final Vec3d end) {
final IBlockState state = world.getBlockState(position);
final Block block = state.getBlock();
if (!state.getMaterial().blocksMovement() || !state.getMaterial().isOpaque() || !state.getMaterial().blocksLight()) {
return null;
}
if (state.getCollisionBoundingBox(world, position) != null && block.canCollideCheck(state, false)) {
return state.collisionRayTrace(world, position, start, end);
}
return null;
}
代码示例来源:origin: TeamWizardry/Wizardry
if (targetBlock.canCollideCheck(targetState, false) && (predicateBlock == null || predicateBlock.test(targetBlock))) {
RayTraceResult raytraceresult1 = targetState.collisionRayTrace(world, targetPos, start, end);
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