net.minecraft.block.Block.getExplosionResistance()方法的使用及代码示例

x33g5p2x  于2022-01-16 转载在 其他  
字(7.0k)|赞(0)|评价(0)|浏览(133)

本文整理了Java中net.minecraft.block.Block.getExplosionResistance()方法的一些代码示例,展示了Block.getExplosionResistance()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Block.getExplosionResistance()方法的具体详情如下:
包路径:net.minecraft.block.Block
类名称:Block
方法名:getExplosionResistance

Block.getExplosionResistance介绍

暂无

代码示例

代码示例来源:origin: SlimeKnights/TinkersConstruct

IBlockState iblockstate = this.world.getBlockState(blockpos);
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(world, blockpos, null, this);
f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: SlimeKnights/TinkersConstruct

float f2 = exploder != null ? exploder.getExplosionResistance(explosion, world, pos, state) : state.getBlock().getExplosionResistance(world, pos, null, explosion);
f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: Vazkii/Botania

private float rayTraceResistance(Vector3 start, Vector3 end, float prevresistance) {
  RayTraceResult mop = world.rayTraceBlocks(start.toVec3D(), end.toVec3D());
  if(mop == null)
    return prevresistance;
  if(mop.typeOfHit == RayTraceResult.Type.BLOCK) {
    Block block = world.getBlockState(mop.getBlockPos()).getBlock();
    if(world.isAirBlock(mop.getBlockPos()))
      return prevresistance;
    return prevresistance + block.getExplosionResistance(null) + 0.3F;
  } else return prevresistance;
}

代码示例来源:origin: TerraFirmaCraft/TerraFirmaCraft

@SuppressWarnings("deprecation")
@Override
public float getExplosionResistance(Entity exploder)
{
  return modelBlock.getExplosionResistance(exploder);
}

代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2

private BlockSlabCommon( Block block )
{
  super( block.getMaterial( block.getDefaultState() ) );
  this.setHardness( block.getBlockHardness( block.getDefaultState(), null, null ) );
  this.setResistance( block.getExplosionResistance( null ) * 5.0F / 3.0F );
  IBlockState iblockstate = this.blockState.getBaseState();
  if( !this.isDouble() )
  {
    iblockstate = iblockstate.withProperty( HALF, BlockSlab.EnumBlockHalf.BOTTOM );
  }
  this.setDefaultState( iblockstate.withProperty( VARIANT, Variant.DEFAULT ) );
  this.setCreativeTab( CreativeTabs.BUILDING_BLOCKS );
  this.useNeighborBrightness = true;
}

代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2

final float resistance = block.getExplosionResistance( this.world, point, this, ex );
strength -= ( resistance + 0.3F ) * 0.11f;

代码示例来源:origin: RS485/LogisticsPipes

@Override
@ModDependentMethod(modId = LPConstants.mcmpModID)
public float getExplosionResistance(World world, BlockPos pos, Entity exploder, Explosion explosion) {
  Block block = mcmpBlockAccess.getBlock();
  return block != null ? block.getExplosionResistance(world, pos, exploder, explosion) : super.getExplosionResistance(world, pos, exploder, explosion);
}

代码示例来源:origin: AlgorithmX2/Chisels-and-Bits

@Override
public float getExplosionResistance(
    final World world,
    final BlockPos pos,
    final Entity exploder,
    final Explosion explosion )
{
  try
  {
    return getTileEntity( world, pos ).getBlockInfo( this ).explosionResistance;
  }
  catch ( final ExceptionNoTileEntity e )
  {
    Log.noTileError( e );
    return super.getExplosionResistance( world, pos, exploder, explosion );
  }
}

代码示例来源:origin: amadornes/MCMultiPart

public default float getExplosionResistance(IPartInfo part, Entity exploder, Explosion explosion) {
  return part.getState().getBlock().getExplosionResistance(part.getPartWorld(), part.getPartPos(), exploder, explosion);
}

代码示例来源:origin: Vazkii/Quark

public BlockQuarkWall(String name, IBlockState state) {
  super(name, state.getMaterial());
  setHardness(state.getBlockHardness(null, new BlockPos(0, 0, 0)));
  setResistance(state.getBlock().getExplosionResistance(null) * 5F / 3F);
  setSoundType(state.getBlock().getSoundType());
  setDefaultState(blockState.getBaseState().withProperty(UP, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
  setCreativeTab(CreativeTabs.DECORATIONS);
}

代码示例来源:origin: sinkillerj/ProjectE

float f2 = this.getExplosivePlacedBy() != null ? this.getExplosivePlacedBy().getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, null, this);
f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: Vazkii/Quark

public BlockVanillaSlab(String name, IBlockState state, boolean doubleSlab) {
  super(name, state.getMaterial(), doubleSlab);
  setHardness(state.getBlockHardness(null, new BlockPos(0, 0, 0)));
  setResistance(state.getBlock().getExplosionResistance(null) * 5F / 3F);
  setSoundType(state.getBlock().getSoundType());
  setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
}

代码示例来源:origin: Darkhax-Minecraft/Bookshelf

final float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, affectedState) : affectedState.getBlock().getExplosionResistance(this.world, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: JurassiCraftTeam/JurassiCraft2

public AncientSlabBlock(TreeType type, IBlockState referenceState) {
  super(referenceState.getBlock().getMaterial(referenceState));
  this.type = type;
  IBlockState state = this.blockState.getBaseState();
  if (!this.isDouble()) {
    state = state.withProperty(HALF, BlockSlab.EnumBlockHalf.BOTTOM);
  }
  Block block = state.getBlock();
  this.setHardness(block.getBlockHardness(state, null, null));
  this.setResistance((block.getExplosionResistance(null) * 5.0F) / 3.0F);
  this.setSoundType(SoundType.WOOD);
  this.setHarvestLevel(block.getHarvestTool(state), block.getHarvestLevel(state));
  this.setUnlocalizedName(type.name().toLowerCase(Locale.ENGLISH) + "_slab");
  this.setDefaultState(state);
}

代码示例来源:origin: ValkyrienWarfare/Valkyrien-Warfare-Revamped

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);

代码示例来源:origin: PrinceOfAmber/Cyclic

IBlockState iblockstate = this.world.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
 float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(world, blockpos, (Entity) null, this);
 f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: PrinceOfAmber/Cyclic

IBlockState iblockstate = this.world.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
 float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(world, blockpos, (Entity) null, this);
 f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: ValkyrienWarfare/Valkyrien-Warfare-Revamped

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);

代码示例来源:origin: Alex-the-666/Ice_and_Fire

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: Alex-the-666/Ice_and_Fire

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;

相关文章

Block类方法